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Angels, Coffee, Cigarettes One Page GDD

This is a one page Games Design Document for a prototype I wanted to make as a goalpost to teach myself Godot. I was struggling with the engine, but didn't want to waste the idea. So, I made this document to practice a different design skill in documentation and communication. 

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Nihilism and Metaprocedurality in Games:
The meaning of play and playing with meaning.

This is a dissertation I had written as part of my core module during my final year at Brunel University. This paper delves into proceduralism, metafiction and nihilism within Nier:Automata, The Stanley Parable, and UNDERTALE. Kindly click the icon to have a read. 

Remembrance Game Pitch Document

A two page document responding to a mock prompt from Climax studios. Remembrance is a horror game designed for the Nintendo Switch for a mature audience, its core theme being of grief. 

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Bad Beat Games Design Document

This is the design documentation for Bad Beat, my commercially viable game concept for my final year at Brunel. The documentation is done in the context of creating the entire game, rather than the vertical slice created for it. Of which can be seen in the home page of this portfolio. Kindly click the icon below to have a read. 

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